If Only....
This was a Technology Strategy Board funded research project to develop the means to integrate sensor technology with smartphone technology (in this case iPhones and iPods) to create exciting new user experiences through physical interaction with real objects. At times, players made things happen in the room by doing something on their phone, at others, physical interaction with an object would trigger some video or animation on their phones.

The story revolved around Gaia, a woman from a climate-catastrophe future, and Brandon Riches, her present-day nemesis. The players had to complete a number of tasks in order to create a better outcome for Gaia. These included: cycling 2 miles, moving through a virtual power station by using simple hand gestures, and solving puzzles to automatically switch on UV lights in a blacked-out room which revealed hidden symbols.
